Position Based Fluids · WebGPU
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Pour water
Position Based Fluids · WebGPU
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Macklin & Müller 2013, with shape-matched solids ·
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starting…
Pause
Reset camera
solids
carry solids
Particles
Surface mesh
Ray march
SSFR (kernel splats)
Load pbf_settings.ini
jet speed
nozzle width
nozzle height
nozzle tilt
time scale
substeps
iterations
SOR ω
XSPH c
sCorr k
push radius
push force
force limit
grab strength
cam speed
tension
radius
Surface field
field res
normal smth
blur passes
iso
SSFR splats
Filter: narrow-range
Filter: bilateral
Filter: Gaussian
Shaded
Normal
Smoothed depth
Thickness
Depth before filtering
Solid distance
splat radius
flattening
filter iters
filter size
delta
mu
thick radius
thick scale
thick blur
depth cull
Environment
Clear
env power
env yaw
grid floor
Ray optics
Surface from: mesh
Surface from: field isosurface
Shaded
Normal
Hit distance
Path length
Reflection below horizon
Normal tilt
Reflection only
IOR
attenuation
thick steps
ground refl
roughness
sun power
sun elev
sun azim
exposure